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Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks...

Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks with CDROM

Wolfgang F. Engel
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The best part of the book is the article by Dean Calver on vertex compression. Most of the other material are good practial tricks on shaders plus tutorials. Dean's article not only gives a clever way to compress and decompress vertex position - by concating the model view matrix with his decompression matrix. His use of eigen vectors to find the principal axis is refreshing. He also showed us how to extend the method to handle geometry that are larger and cannot be handled within the precision of the basic method.
年:
2002
出版社:
Wordware Publishing, Inc.
语言:
english
页:
524
ISBN 10:
2002006571
ISBN 13:
9782002006570
文件:
PDF, 8.33 MB
IPFS:
CID , CID Blake2b
english, 2002
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