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GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation
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This sequel to the best-selling, first volume of "GPU Gems" details the latest programming techniques for today's graphics processing units (GPUs). As GPUs find their way into mobile phones, handheld gaming devices, and consoles, GPU expertise is even more critical in today's competitive environment. Real-time graphics programmers will discover the latest algorithms for creating advanced visual effects, strategies for managing complex scenes, and advanced image processing techniques. Readers will also learn new methods for using the substantial processing power of the GPU in other computationally intensive applications, such as scientific computing and finance. Twenty of the book's forty-eight chapters are devoted to GPGPU programming, from basic concepts to advanced techniques. Written by experts in cutting-edge GPU programming, this book offers readers practical means to harness the enormous capabilities of GPUs.
Major topics covered include: Geometric ComplexityShading, Lighting, and ShadowsHigh-Quality RenderingGeneral-Purpose Computation on GPUs: A PrimerImage-Oriented ComputingSimulation and Numerical Algorithms
Major topics covered include: Geometric ComplexityShading, Lighting, and ShadowsHigh-Quality RenderingGeneral-Purpose Computation on GPUs: A PrimerImage-Oriented ComputingSimulation and Numerical Algorithms
卷:
2
年:
2005
出版:
1
出版社:
Addison-Wesley Professional
语言:
english
页:
831
ISBN 10:
0321335597
ISBN 13:
9780321335593
系列:
GPU Gems 2
文件:
PDF, 72.82 MB
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IPFS:
CID , CID Blake2b
english, 2005
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