- Main
- Computers - Programming
- The Rules of Programming: How to Write...
The Rules of Programming: How to Write Better Code
Chris ZimmermanThis philosophy-of-programming guide presents a unique and entertaining take on how to think about programming. A collection of 21 pragmatic rules, each presented in a stand-alone chapter, captures the essential wisdom that every freshly minted programmer needs to know and provides thought-provoking insights for more seasoned programmers.
Author Chris Zimmerman, cofounder of the video game studio Sucker Punch Productions, teaches basic truths of programming by wrapping them in memorable aphorisms and driving them home with examples drawn from real code. This practical guide also helps managers looking for ways to train new team members.
The rules in this book include:
• As simple as possible, but no simpler
• Let your code tell its own story
• Localize complexity
• Generalization takes three examples
• Work backward from your result, not forward from your code
• The first lesson of optimization is don't optimize
• A good name is the best documentation
• Bugs are contagious
• Eliminate failure cases
• Code that isn't running doesn't work
• Sometimes you just need to hammer the nails
该文件将通过电报信使发送给您。 您最多可能需要 1-5 分钟才能收到它。
注意:确保您已将您的帐户链接到 Z-Library Telegram 机器人。
该文件将发送到您的 Kindle 帐户。 您最多可能需要 1-5 分钟才能收到它。
请注意:您需要验证要发送到Kindle的每本书。检查您的邮箱中是否有来自亚马逊Kindle的验证电子邮件。